Creepy Shack & Town House

4 02 2010

Nearly forgot to post these two!  Big plans swimming round my head at the moment, had a little bit of a site clean-out, still more to come. I’m also prepping a print folio for networking shenanigans down at the awesome melting pot of industry pros and eager students that is  Animex next week.





High Pressure Liquid Gun (Thumbnails)

25 01 2010

Not so much pew pew as squirt squirt with these – although its possible that something inside the body of the weapon converts the liquid to pure lazer goodness.

#4 is my  favourite , its silhouette is less  ‘gun’ than the others, suggesting it may have been used for something  less violent before it was commandeered as a weapon .

Colours make it look a bit like a Dyson!





Strawberry Macguffen

19 01 2010

She has a payload to protect, and if you wanna come along for the ride, thats cool, just be sure you know how to defend yourself.






Strawberry Blonde

17 01 2010

Lets play a game of ‘who is the owner of this face?’. I’ve not found her yet.





Cottage :3

13 01 2010

Sketch from November now with colour .





December Troll

9 01 2010

Some more from the art test-





December Roll

9 01 2010

Heres some images from the environment part of my art test..I’ve not had a response yet ( Either in regards to being hired or not OR if its ok to post em)  but I would assume its fine.





December Rock

8 12 2009

Decembers study focus..not so loose :p. I’m due to start another application test which I aim to have finished before Xmas, so its back to polished work again now anyways, which is nice timing!

No textures used for these, its all photoshop brush work.





November study round up

8 12 2009

The past month has been a studyathon.  Most of it is far from presentable,  as speed and looseness was part of what I was aiming to pick up. The rest are studies which were very useful to me, but too boring to show :p.  Here’s some highlights.





Housey Thumbnails//Update

18 11 2009

Was down in the midlands again a couple of weeks ago for an interview at Rare (!), and in what is fast becoming a common occurrence, got lost trying to find their super secret headquarters. At least this time I didnt have to walk a mile through mud to get to them like I did when I went down to Codemasters …

The whole experience was surreal.  I was in a bit of a state of denial the week before going down, the circumstances were so spookily like a dream I had a while back that I was scared that I’d lost all track of reality.

I didnt get the contract in the end, but the experience has given me a boost of confidence as well as a bit of a kick up the arse.  I’ve been doing a lot of study over the past couple of weeks, and am finally starting to get my head around problems which have plagued me for a while now. I’ll dump a selection from those soon, but for now, heres a bunch of countrysidey houses inspired by my trip.





PHH: Taxidermy Room

20 10 2009

PHH troph version 02sm

Taxidermy Room. Its perhaps not as crooked and cartoony as I want to go with the project eventually, but the process of painting it helped me figure out some things about the house and its purpose.

The Taxidermy Room is a rather small room just off the main corridor in the Right wing of  the PHH. In its heyday it would have been used as a lounge and meeting area for the men of the house.

The vast fireplace  joins the  taxidermy room to its neighbour, an innovative piece of architectural planning which allowed a single fire to heat both rooms at once..though over the years, the space between the two rooms has grown unnaturally distant, and even the most fearless ghost hunter would not advise you attempt to crawl through it..

Progress

The final did a bit of a U turn from where I started. In the digital version, I wanted to make sure the ominous fireplace was the main focus of the room, and portray an isolated, abandoned atmosphere.  Adding  big props detracted from this – perhaps to the detriment of the overall concept of what the room once was, as the final image isnt as playful as what I started out with.
phh trophy sketches

taxidermytrophylinestrophyprog03

Custom ‘creepy monster’ carpet pattern

wallcube

Basic version in 3DS max – I do intend on fully texturing it and populating it with a few props, for now its not my priority..however this was a handy way of testing different lighting situations.

rend4





PHH: Taxidermy Heads

13 10 2009

projectHH copy

tiger smbear smlongtelope smbunnya smantelope w sm

A collection of goofy taxidermy heads for my October project- suitably Halloween themed- More to come +details later on in the month :)