Game Hack 2012 – Pollinator

Another week, another Game Jam, this time round myself and my molyjammin buddy Wolfgang  tackled  ‘Game Hack‘, a 24 hr game jam at Pinewood Studios. This one was a little more ‘professional’, with big prizes such as publishing deals, cash and TIGA memberships, which resulted in some scarily professional work being shown at the final presentation showdown – but we weren’t really there for any of that – out came the kinect, and a-jammin we did go!

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Total War Battles: Shogun (Now Available!)

Its been a bit of a crazy week this week, the game I’ve been working on for the past year was released on the same day that I got some unfortunate personal news, and I’m kinda going through some difficult emotions at the moment as a result, hence this coming a little late.

Anyways, right now you can buy the game on iTunes, it’ll be coming to Android soon too.

And we got iPad Game of the week! Which means the horse and samurai I poured over a couple of weeks ago gets an outing.

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Little Miss Design Process

“Game where you must hold onto your mother’s hand. Let go for more than X seconds and it’s game over.”

So, how exactly does one go from turning an obscure tweet into a playable Kinect game in 48 hours? Hit the jump for a development process breakdown . Continue reading

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Little Miss Left Behind – Molyjam2012

Concept art for ‘Little Miss Left Behind’, our entry for Molyjam 2012.

I’ll do a full writeup inc design process once we’ve got a better video of it in action, but the gist of it is that you have to reach up (literally) and hold your mothers hand, because if you let go, bad things happen.

Check it out here ( Requires Kinect to play, but theres a video on that link )

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Total War Battles: Shogun

© SEGA/The Creative Assembly

We have arrived! At least, our announcement has.

You can see a large collection of Concept art and GUI screenshots here

(Official Site)

My responsibilities on this project were to concept and create all of the  UI assets as well as Concepting everything in-game – thats all of the characters, buildings, environments etc.

Be sure to check out the real deal – on iOS April 19th!

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The Throne ( Alice: Madness Returns //Spicy Horse Art Test (2010))

I’ve been sitting on this one for a while now  ( To the point where its kinda dated in terms of showing my technical skills, I can render better quality/way faster nowadays… ), but after seeing Ken Wong (Art Director on Alice:Madness Returns) at this years Animex, I finally asked for permission to shove ‘er up. Hit the jump for the juicy details.

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