Total War: Warhammer

In 2011/2012, while still at Creative Assembly, I helped out with some of the very early pre-preproduction sketches used for pitching the game and exploring the art style.

Please note – All work was speculative/explorative in the very early stages of pre-production, any races/locations/etc were chosen as a means towards a style test only and are not representative of what is in the final game or what will be in future expansions.

It began with a request to rethink a ‘blood demon’ – many artists across the studio were given free reign to pitch a version of this creature ‘in their own style’. At the time I was flitting between a couple of styles – outright bonkers cartoony and ghostly/eerie semi-realistic- bonkers cartoony won out :D.
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A second creature- a demonette – was also requested – though I was unable to finish her as I ran out of time.

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Much later, after I was switched to the Total War PC team, I was asked to mock up some shrines based on an existing miniature. I explored a variety of different scales, from human scale upwards to more epic and monolithic scales.

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A selection of these were pushed forwards into a loosely rendered style in order to show how the shrines may look in 3D space.

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I also looked at ways of making the battlefield more interesting using the lore and architecture of the IP.

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I was asked to concept some ‘interesting’ fireballs. The lore required a fireball which grew larger as the magic user grew stronger, a level 1 magic user would create a small fireball, while a level 3 magic user would create something cataclysmic.

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Sometimes, the magic spells would be irreversable.

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Sometimes, the magic user would miscast the spells.

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I was also asked to explore the HUD across two races and two different styles- one which was more ‘cartoony’, and one which was more ‘realistic’.

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Finally, I looked at creating a more beastly version of the Total War guy-on-a-horse logo
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